THE CLAWS    |   home
MECHWARRIOR 3   |   IF YOU ARE JOINING CLICK HERE   |   OUR PLANET INFO.   |   TRAINING GUIDE PAGE   |   THE CLAWS POST BOARD AND VOTING BOOTH   |   DOWN LOAD PAGE   |   Contact Us   |   TEAM'S OWN RANKING NOT LEAGUE'S   |   BATTLE RULES   |   A LITTLE ABOUT U.A.C THE LEAGUE WE ARE IN...   |    GENERAL RULES OF ARE LEAGUE WE ARE IN

 GENERAL RULES OF ARE LEAGUE WE ARE IN.
Subject
Author
Unit's home world and Planetary takeovers
uac
A unit's home planet is set at the time of signing up. It can be changed if a unit owns another planet by a unit head or unit rep requesting an official home world change by E-mailing the admin.

A non-home world planet is NOT owned by a unit if a unit just has all the sectors on it. The unit only owns the planet once it is taken over.

To take over a planet, a takeover battle must be fought (after the attacking unit already owns all the sectors), and the takeover battle is ruled by the same rules as any planet battle (takes up a planet point, etc.) with one IMPORTANT exception: It has to be challenged formally through the formal challenges forum, and can be fought within a week after the challenge.
The defending teams are free to postpone the battle based on any reasons, but if within a week after the formal challenge post the battle has not been fought, the attacking unit gets the planet automatically, and they don't even lose an available planet point if it happens that way.

Should a takeover battle be won, the attacker officially owns the planet, and the defender (if owns no other planets) is "left in space". Units which lost their planets are free to attack others and try to take them over, or "buy" a new planet (if there are any available for newly singled units) for 10,000 scoreboard points (note that only homeless units are allowed to buy planets at this time).

Should a takeover battle be lost, the defender gets one of the planet's sectors back, as well as a planet point. The attacker then would have to capture that sector before trying for a takeover again.

Subject
Author
Conduct and behavior
uac
Quite simple... DO NOT use foul language or other insults directed at others in battle or in game rooms. Example of that is "!@#$ YOU". Just "!@$!%" to let out your frustration is fine, as long as you don't flood with it. Floods are forbidden as well.

Any UAC League unit member who is caught cursing at people or isolating them for ANY reason, will have 5 wins removed from his/hers personal record, and the team will be penalized for 20 points multiplied by the number of the offense. I.e. first offense - 20 points fine, second 20*2 =40 points fine, and so on.

If someone insults you, reply politely, and take a screen shot, then post it in Disputes folder.

Also, profanity directed at others is prohibited on the UAC board and is penalized in the same way described above.

And last but not least, avoid turning this board into a flamefest even if you don't use profanity. Respect yourself and others and try to refrain from personal comments.

Subject
Author
Challenging to a fight for Points
uac
The below rules ONLY apply to UACS (Scoreboard) games. For planetary combat rules, see "Attacking a planet".

Any member or a team of members of a UAC unit active roster who is at the time in league space (rated room) may be challenged by any other such pilot/team any time for a points battle.

Games can be either score limited, time limited, or both. Score limit can be anything up to 40 scores, and time limit can be up to 30 minutes.

Teams can be any number versus any number, as agreed on by the two sides. Always remember though, that being outnumbered gives you bonus points, which double if you win.

The game type and map are either specified in the challenge, or if not, they are decided by game host (who is the pilot on the team that accepted the challenge).

The challenge can always be refused when "challenged on the spot" and reason does not have to be given. However, it always creates a good image for your unit to accept the challenge. No unit wants to be known as cowardly.

The winning team has to report scores as soon as possible. For more on score reporting, see Battle Submitting Guidelines.

Also, formal challenges for scoreboard games may be set through the "formal challenges" section. In case of a formal challenge, the unit challenged has a week to respond, set a time and date and fight. In case the unit does not, it is considered a forfeit, and in that case the unit who is challenging automatically receives 100 scoreboard points, and the unit which didn't accept the challenge LOSES 100 points. More elaborate guidelines for formal challenges can be found at the heading of the formal challenges section.

If the unit challenged can NOT fight within a week given, at least post a reply to the challenge, explaining why and when will you be able to fight the battle. Penalty will not apply if there is a reasonable response, and a set time to battle.

Note that it's far more beneficial to even lose with a 0 score than forfeit. At least when you lose with 0 score, your unit does not get negative points, you just don't get any. Forfeiting, on the other hand, costs you points.

Subject
Author
IMPORTANT: Score Points Calculation!
uac
This is probably the most important section of General Rules. Based on this, all battle points are calculated, so make sure you understand the formula and read the stuff after!

UACS - Scoreboard

Winning team (which always submit scores) is denoted as WT and losing team as LT.
Team level is how well they do in the league, teams with least points being 1, and team with most being 10.


Behold..

WT's points = 2 * ( LT Level ) * [ (WT score - WT Friendly Kills) + 3*(LT # of players - WT # of players at the end of game) ]

LT's points = 1 * ( WT Level ) * [ (LT score - LT Friendly Kills) + 3*(WT # of players - LT # of players at the end of game) ]

In plain English, team's points consist of "clean score", which is game score - friendly kills + outnumber factor (e.g. being outnumbered by 1 gives + 3 to your "clean score", but outnumbering the other unit by 1 gives you a -3), and that clean score is then multiplied by the level of the team you fought (the better they are, the more score you get), and then is either multiplied by 2 for winning teams (to reward a win) or by 1 for losing teams (hey, you still get the points).

ALL team secretaries (in other words, people with battle posting privileges) should be completely fluent at those formulas.

Also, always check official unit standings to see what level is the unit you fought at the time of posting the battle. If at verification a level is found incorrect-smaller, nothing will be done and your team will just receive less points than it would if level would be correct. If a level is found incorrect-bigger, it will be set to 1 (ONE) for that battle, so your team will not receive unit level points at all (as if you fought the clan with lowest standing). Therefore, please make sure it's correct.




UAC-PPC Planetary combat

To attack a planet, you MUST have a planet attacking point.

A unit receives a planet point per every 100 scoreboard points.

In case attacking team wins, they get a sector of the planet. In case they lose, they get nothing but the defending unit receives 100 scoreboard points, meaning a planet point.


That should make you all think twice before attacking a well-armed planet. If they successfully defend it, they can come right after you using the planet point they earned. :)

Every unit is given free 2 planetary points (200 scoreboard points) at sign-up. That means you get to attack 2 planets when you come into the league, without fighting any score battles. After that, every planetary battle uses up a planet point.

IF AT ANY TIME a Unit is found guilty of having more planetary battles than planet points at the time (which would be their scoreboard points divided by 100), 500 points will be subtracted from the Unit's record, and the most recent count of (5 + number by which battles submitted exceeded number of planet points) submitted planetary battles will be erased, the territory won on those going to the previous owners.
So please, watch your planet points before attacking a planet. Make sure to browse through your Unit's recent battle postings to see if your points were not used up by someone else in your unit.

Having said that, make sure you note one thing: Scoreboard points are real time, so planet points are calculated on the basis of your actual score aboard points, not verified ones that are updated weekly on the standings page. What that means is you can win a few scoreboard battles, get 100 points and they will count against your unit's scoreboard points record. It's always a good practice is to play some score games, and immediately after getting 100+ points (and submitting the score battles), to attack some planet. This way, you are sure that you did
However, if a battle dispute comes up later, and the scoreboard game that gave you the points is canceled, the following planetary game will be canceled as well.
Points being dynamic, note that Unit level is not. For unit level used in points calculation, always consult the official standings page


Battle Submitting Guidelines uac Note that the SUBJECT field should always include the names or Identifiers of the 2 units who fought, whether it a score or a planetary battle.

Reporting a Scoreboard battle should look like this:

BATTLE ID: (Submitter's nick)## (## is the number following the number of the last battle that that person posted, start with 01 for the first battle to ever get post by him/her).

Unit fought: (Unit that lost)

We fought on: (Date)
The map was: (Map)

The teams were: #v# (make sure first is you, that is the winning team, and second is them, i.e. if you were 2 and they were 3 it would be 2v3).

Our Unit's Score: ##
Our Unit's Friendly Kills Count: ##
Their Score: ##
Their Friendly Kills Count: ##

Points we earned: (Do the calculation here, based on score calculation regulations).

The battle included: (List pilots who participated).



Reporting a Planetary battle should look like this:

BATTLE ID: (Submitter's nick)## (## is the number following the number of the last battle that that person posted, start with 01 for the first battle to ever get post by him/her).

Unit fought: (unit that lost)

We fought on: (date)

The planet was: (planet)
The map was: (map)

On this planet, we now own: (Percentage of planet owned).
-or-,
Points we earned: 100 (in case you defended a sector and won).


The battle included: (list pilots who participated).


If you came here from the battle reporting section, click here to go back.



Author
Unit Level
uac
A unit's level at every cycle's end will be determined by a simple method:

First of all, all units will be arranged in a points sequence, starting from unit which has least points being 1 (tied or score-very-close units get same level), and most points being 10.

Then, all units will be arranged in a wins percentage [(#wins*100)/(#losses+#wins)] sequence, units having the highest win/loss ratio being 10, and the lowest being 1. NOTE, that a unit must have at least 5 battles for that cycle to be eligible for this - otherwise they get 1 on this sequence no matter how high their win/loss ratio is.

The two numbers are added for each unit. The end result is then divided by 2, and is the team's level, rounding the decimal up to .4 downwards, and .5 and higher upw



Subject
Author
Hosting League Games
uac
All UAC League games will be played in "Rated Room".
Why?
Zone's rating system does not work yet, and therefore the room does not have a lot of people. This way, it is easier to find a league game and also easier to see if a particular player is playing in any league games (that has to do with certain planetary rules which you may have read already).
Note that if ever the Microsoft Rating Systems starts to work (which will mean a lot more people in the "Rated Room"), we might leave to another, less occupied room. Watch the announcements.

The game will have a title UAC-AAvBB where AA and BB stand for short abbreviations of units that are battling each other.
Also, the Info field of the game should include battle type (if it is a scoreboard battle), planet name (if it is a planetary battle) and map(s) the fight will be on.

Who hosts and what does host decide:
In scoreboard games, host is from the unit that has been challenged.
In planetary games, host is the defender of the planet (or a sector), i.e. its current owner.

Host decides: MFBs and FFP. Also, unless (in a scoreboard game) the unit was challenged to a particular map or game type and they agreed, host decides on the map and game type. A reminder: in planetary combat, game type is always Everything Goes.
Edited by uac at: 3/28/00 4:45:55 pm
MechGod
3

Attacking a planet. uac To attack a planet, you must have an available planet point (read more about planet points in the Score Calculation subject).
Once you make sure you have that, you can attack ANY planet, that at least 2 people from the unit that own any sector(s) on it are present in the league space (the rated room) and are not involved in games or in process of responding to a challenge by another unit (would that be a scoreboard or a planetary game).

Planet battles are always even (same number of people on both teams).
The only exception to that is when a team is attacking sectors owned by others on their OWN homeworld (a "take-back" battle). In that case, an outnumbering by at most 1 is allowed (the "homeworld" factor). However, if the defenders of the sector are able to get the additional player to balance the game in 5 minutes (or 15, more about that below), it is perfectly legit (outnumbering in that case is allowed, not enforced).

It now does NOT take any time to travel between planets (due to the newly introduced UACs Union transporter technology :) ), so the attacked unit members can call for help and transport any available unit members online for defenses. They have up to 5 minutes to do so if the player is online and available in league space, or up to 15 minutes if they are waiting for a member who is in game, is rebooting or on the zone, but outside league space (i.e. in Inner Sphere room or something).

ONLY In planetary combat, teams are also allowed to hire or ask other league unit members for help if they think the battle to defend their planet will be hard. The "payment" can be scoreboard points (that will be given to the hired pilot's unit - make sure that after you give the points you still have enough for that available planet point for this attack), a planet sector (even though that would sort of defy the whole purpose of hiring help, but then again giving someone a sector owned on Karayas in exchange for helping defend a sector owned on Barnard isn't such a bad idea), or a promise to provide help to the hired pilot's unit when such is neccesary. Whichever the agreement is, it MUST be stated in the game room, with the attacking team present, before the game starts. The attacking team will bear witness to the agreement should a dispute come up.

Planetary challenge can be refused (by the defending team), ONLY based on personal, urgent reasons of having to leave immediately. If a pilot claims that he has to go, refuses a planetary challenge and then goes into a different scoreboard or outside-league-space game, 100 points is subtracted from that pilot's unit record, as well as up to 5 wins from his/hers personal record.
Also, it doesn't make a good image for a unit to try and refuse planetary challenge all the time even if the players DO leave, so even though this isn't punished in any way, please try not to do it. Always remember that the attacking unit can formally challenge you to that planet battle, and then the challenge will have to be accepted, but you will have to go through the bother of setting time, etc.




Subject
Author
Attacking a planet.
uac
To attack a planet, you must have an available planet point (read more about planet points in the Score Calculation subject).
Once you make sure you have that, you can attack ANY planet, that at least 2 people from the unit that own any sector(s) on it are present in the league space (the rated room) and are not involved in games or in process of responding to a challenge by another unit (would that be a scoreboard or a planetary game).

Planet battles are always even (same number of people on both teams).
The only exception to that is when a team is attacking sectors owned by others on their OWN homeworld (a "take-back" battle). In that case, an outnumbering by at most 1 is allowed (the "homeworld" factor). However, if the defenders of the sector are able to get the additional player to balance the game in 5 minutes (or 15, more about that below), it is perfectly legit (outnumbering in that case is allowed, not enforced).

It now does NOT take any time to travel between planets (due to the newly introduced UACs Union transporter technology :) ), so the attacked unit members can call for help and transport any available unit members online for defenses. They have up to 5 minutes to do so if the player is online and available in league space, or up to 15 minutes if they are waiting for a member who is in game, is rebooting or on the zone, but outside league space (i.e. in Inner Sphere room or something).

ONLY In planetary combat, teams are also allowed to hire or ask other league unit members for help if they think the battle to defend their planet will be hard. The "payment" can be scoreboard points (that will be given to the hired pilot's unit - make sure that after you give the points you still have enough for that available planet point for this attack), a planet sector (even though that would sort of defy the whole purpose of hiring help, but then again giving someone a sector owned on Karayas in exchange for helping defend a sector owned on Barnard isn't such a bad idea), or a promise to provide help to the hired pilot's unit when such is neccesary. Whichever the agreement is, it MUST be stated in the game room, with the attacking team present, before the game starts. The attacking team will bear witness to the agreement should a dispute come up.

Planetary challenge can be refused (by the defending team), ONLY based on personal, urgent reasons of having to leave immediately. If a pilot claims that he has to go, refuses a planetary challenge and then goes into a different scoreboard or outside-league-space game, 100 points is subtracted from that pilot's unit record, as well as up to 5 wins from his/hers personal record.
Also, it doesn't make a good image for a unit to try and refuse planetary challenge all the time even if the players DO leave, so even though this isn't punished in any way, please try not to do it. Always remember that the attacking unit can formally challenge you to that planet battle, and then the challenge will have to be accepted, but you will have to go through the bother of setting time, etc.

Edited by uac at: 3/28/00 2:25:12 pm